ftc2024-robotcode/helloworld.py.res.java
2024-02-04 16:14:23 +01:00

261 lines
4.5 KiB
Java

boolean already_a = false;
if(gamepad1.a && !already_a){
already_a =! already_a;
motor_n_a.setPower(1);
}
if (!gamepad1.a && already_a){
already_a =! already_a;
}
boolean already_b = false;
if(gamepad1.b && !already_b){
already_b =! already_b;
motor_n_b.setPower(1);
}
if (!gamepad1.b && already_b){
already_b =! already_b;
}
boolean already_c = false;
if(gamepad1.c && !already_c){
already_c =! already_c;
motor_n_c.setPower(1);
}
if (!gamepad1.c && already_c){
already_c =! already_c;
}
boolean already_d = false;
if(gamepad1.d && !already_d){
already_d =! already_d;
motor_n_d.setPower(1);
}
if (!gamepad1.d && already_d){
already_d =! already_d;
}
boolean already_e = false;
if(gamepad1.e && !already_e){
already_e =! already_e;
motor_n_e.setPower(1);
}
if (!gamepad1.e && already_e){
already_e =! already_e;
}
boolean already_f = false;
if(gamepad1.f && !already_f){
already_f =! already_f;
motor_n_f.setPower(1);
}
if (!gamepad1.f && already_f){
already_f =! already_f;
}
boolean already_g = false;
if(gamepad1.g && !already_g){
already_g =! already_g;
motor_n_g.setPower(1);
}
if (!gamepad1.g && already_g){
already_g =! already_g;
}
boolean already_h = false;
if(gamepad1.h && !already_h){
already_h =! already_h;
motor_n_h.setPower(1);
}
if (!gamepad1.h && already_h){
already_h =! already_h;
}
boolean already_i = false;
if(gamepad1.i && !already_i){
already_i =! already_i;
motor_n_i.setPower(1);
}
if (!gamepad1.i && already_i){
already_i =! already_i;
}
boolean already_j = false;
if(gamepad1.j && !already_j){
already_j =! already_j;
motor_n_j.setPower(1);
}
if (!gamepad1.j && already_j){
already_j =! already_j;
}
boolean already_k = false;
if(gamepad1.k && !already_k){
already_k =! already_k;
motor_n_k.setPower(1);
}
if (!gamepad1.k && already_k){
already_k =! already_k;
}
boolean already_l = false;
if(gamepad1.l && !already_l){
already_l =! already_l;
motor_n_l.setPower(1);
}
if (!gamepad1.l && already_l){
already_l =! already_l;
}
boolean already_m = false;
if(gamepad1.m && !already_m){
already_m =! already_m;
motor_n_m.setPower(1);
}
if (!gamepad1.m && already_m){
already_m =! already_m;
}
boolean already_n = false;
if(gamepad1.n && !already_n){
already_n =! already_n;
motor_n_n.setPower(1);
}
if (!gamepad1.n && already_n){
already_n =! already_n;
}
boolean already_o = false;
if(gamepad1.o && !already_o){
already_o =! already_o;
motor_n_o.setPower(1);
}
if (!gamepad1.o && already_o){
already_o =! already_o;
}
boolean already_p = false;
if(gamepad1.p && !already_p){
already_p =! already_p;
motor_n_p.setPower(1);
}
if (!gamepad1.p && already_p){
already_p =! already_p;
}
boolean already_q = false;
if(gamepad1.q && !already_q){
already_q =! already_q;
motor_n_q.setPower(1);
}
if (!gamepad1.q && already_q){
already_q =! already_q;
}
boolean already_r = false;
if(gamepad1.r && !already_r){
already_r =! already_r;
motor_n_r.setPower(1);
}
if (!gamepad1.r && already_r){
already_r =! already_r;
}
boolean already_s = false;
if(gamepad1.s && !already_s){
already_s =! already_s;
motor_n_s.setPower(1);
}
if (!gamepad1.s && already_s){
already_s =! already_s;
}
boolean already_t = false;
if(gamepad1.t && !already_t){
already_t =! already_t;
motor_n_t.setPower(1);
}
if (!gamepad1.t && already_t){
already_t =! already_t;
}
boolean already_u = false;
if(gamepad1.u && !already_u){
already_u =! already_u;
motor_n_u.setPower(1);
}
if (!gamepad1.u && already_u){
already_u =! already_u;
}
boolean already_v = false;
if(gamepad1.v && !already_v){
already_v =! already_v;
motor_n_v.setPower(1);
}
if (!gamepad1.v && already_v){
already_v =! already_v;
}
boolean already_w = false;
if(gamepad1.w && !already_w){
already_w =! already_w;
motor_n_w.setPower(1);
}
if (!gamepad1.w && already_w){
already_w =! already_w;
}
boolean already_x = false;
if(gamepad1.x && !already_x){
already_x =! already_x;
motor_n_x.setPower(1);
}
if (!gamepad1.x && already_x){
already_x =! already_x;
}
boolean already_y = false;
if(gamepad1.y && !already_y){
already_y =! already_y;
motor_n_y.setPower(1);
}
if (!gamepad1.y && already_y){
already_y =! already_y;
}
boolean already_z = false;
if(gamepad1.z && !already_z){
already_z =! already_z;
motor_n_z.setPower(1);
}
if (!gamepad1.z && already_z){
already_z =! already_z;
}