---
title: " Hard and Soft -ware"
date: "2017-06-18 10:07:50"
lastupdate: "2017-06-18 10:07:50"
banner: "/proxyPhotos?code=/blog/bob-ross/5c3e467d2444e/original.jpg"
slug: "hard-and-soft-ware"
description: " 
Less than a month to go !!

Here, the whole team is on fire.

We're finalizing the design, we cut the extrusion, we replace our testing strings with o
"
---
Less than a month to go !!

Here, the whole team is on fire.

We're finalizing the design, we cut the extrusion, we replace our testing strings with official ones, same for the zips

![A screwdriver for Mathis](/proxyPhotos?code=/blog/bob-ross/5c3e467daa230/50.jpg "A screwdriver for Mathis")

![Mathis and François working outside](/proxyPhotos?code=/blog/bob-ross/5c3e467e4f8eb/50.jpg "Mathis and François working outside")

![François checking the robot](/proxyPhotos?code=/blog/bob-ross/5c3e467eb6fab/50.jpg "François checking the robot")

![Quentin cutting some polycord](/proxyPhotos?code=/blog/bob-ross/5c3e467f5348c/50.jpg "Quentin cutting some polycord")

![](/proxyPhotos?code=/blog/bob-ross/5c3e467d2444e/50.jpg )

But we also struggle with coding.

We're fighting against delay, huge deadzones with the gamepads.

We try to multithread, handle events or play with async in Java.

![Antoine, thinking ... ](/proxyPhotos?code=/blog/bob-ross/5c3e46800d59c/50.jpg "Antoine, thinking ...")

It's still far from perfect but we hope we're on progress :)
    