boolean already_a = false; if(gamepad1.a && !already_a){ already_a =! already_a; motor_n_a.setPower(1); } if (!gamepad1.a && already_a){ already_a =! already_a; } boolean already_b = false; if(gamepad1.b && !already_b){ already_b =! already_b; motor_n_b.setPower(1); } if (!gamepad1.b && already_b){ already_b =! already_b; } boolean already_c = false; if(gamepad1.c && !already_c){ already_c =! already_c; motor_n_c.setPower(1); } if (!gamepad1.c && already_c){ already_c =! already_c; } boolean already_d = false; if(gamepad1.d && !already_d){ already_d =! already_d; motor_n_d.setPower(1); } if (!gamepad1.d && already_d){ already_d =! already_d; } boolean already_e = false; if(gamepad1.e && !already_e){ already_e =! already_e; motor_n_e.setPower(1); } if (!gamepad1.e && already_e){ already_e =! already_e; } boolean already_f = false; if(gamepad1.f && !already_f){ already_f =! already_f; motor_n_f.setPower(1); } if (!gamepad1.f && already_f){ already_f =! already_f; } boolean already_g = false; if(gamepad1.g && !already_g){ already_g =! already_g; motor_n_g.setPower(1); } if (!gamepad1.g && already_g){ already_g =! already_g; } boolean already_h = false; if(gamepad1.h && !already_h){ already_h =! already_h; motor_n_h.setPower(1); } if (!gamepad1.h && already_h){ already_h =! already_h; } boolean already_i = false; if(gamepad1.i && !already_i){ already_i =! already_i; motor_n_i.setPower(1); } if (!gamepad1.i && already_i){ already_i =! already_i; } boolean already_j = false; if(gamepad1.j && !already_j){ already_j =! already_j; motor_n_j.setPower(1); } if (!gamepad1.j && already_j){ already_j =! already_j; } boolean already_k = false; if(gamepad1.k && !already_k){ already_k =! already_k; motor_n_k.setPower(1); } if (!gamepad1.k && already_k){ already_k =! already_k; } boolean already_l = false; if(gamepad1.l && !already_l){ already_l =! already_l; motor_n_l.setPower(1); } if (!gamepad1.l && already_l){ already_l =! already_l; } boolean already_m = false; if(gamepad1.m && !already_m){ already_m =! already_m; motor_n_m.setPower(1); } if (!gamepad1.m && already_m){ already_m =! already_m; } boolean already_n = false; if(gamepad1.n && !already_n){ already_n =! already_n; motor_n_n.setPower(1); } if (!gamepad1.n && already_n){ already_n =! already_n; } boolean already_o = false; if(gamepad1.o && !already_o){ already_o =! already_o; motor_n_o.setPower(1); } if (!gamepad1.o && already_o){ already_o =! already_o; } boolean already_p = false; if(gamepad1.p && !already_p){ already_p =! already_p; motor_n_p.setPower(1); } if (!gamepad1.p && already_p){ already_p =! already_p; } boolean already_q = false; if(gamepad1.q && !already_q){ already_q =! already_q; motor_n_q.setPower(1); } if (!gamepad1.q && already_q){ already_q =! already_q; } boolean already_r = false; if(gamepad1.r && !already_r){ already_r =! already_r; motor_n_r.setPower(1); } if (!gamepad1.r && already_r){ already_r =! already_r; } boolean already_s = false; if(gamepad1.s && !already_s){ already_s =! already_s; motor_n_s.setPower(1); } if (!gamepad1.s && already_s){ already_s =! already_s; } boolean already_t = false; if(gamepad1.t && !already_t){ already_t =! already_t; motor_n_t.setPower(1); } if (!gamepad1.t && already_t){ already_t =! already_t; } boolean already_u = false; if(gamepad1.u && !already_u){ already_u =! already_u; motor_n_u.setPower(1); } if (!gamepad1.u && already_u){ already_u =! already_u; } boolean already_v = false; if(gamepad1.v && !already_v){ already_v =! already_v; motor_n_v.setPower(1); } if (!gamepad1.v && already_v){ already_v =! already_v; } boolean already_w = false; if(gamepad1.w && !already_w){ already_w =! already_w; motor_n_w.setPower(1); } if (!gamepad1.w && already_w){ already_w =! already_w; } boolean already_x = false; if(gamepad1.x && !already_x){ already_x =! already_x; motor_n_x.setPower(1); } if (!gamepad1.x && already_x){ already_x =! already_x; } boolean already_y = false; if(gamepad1.y && !already_y){ already_y =! already_y; motor_n_y.setPower(1); } if (!gamepad1.y && already_y){ already_y =! already_y; } boolean already_z = false; if(gamepad1.z && !already_z){ already_z =! already_z; motor_n_z.setPower(1); } if (!gamepad1.z && already_z){ already_z =! already_z; }