diff --git a/helloworld.py b/helloworld.py new file mode 100644 index 0000000..30a3704 --- /dev/null +++ b/helloworld.py @@ -0,0 +1,19 @@ +abc = """ +boolean already_//CURR// = false; +if(gamepad1.//CURR// && !already_//CURR//){ + already_//CURR// =! already_//CURR//; + motor_n_//CURR//.setPower(1); +} +if (!gamepad1.//CURR// && already_//CURR//){ + already_//CURR// =! already_//CURR//; +} + +"""; +defg = ""; + +hijk = "abcdefghijklmnopqrstuvwxyz"; + +for i in hijk: + defg += abc.replace("//CURR//",i); + +print(defg); diff --git a/helloworld.py.res.java b/helloworld.py.res.java new file mode 100644 index 0000000..c3cecdb --- /dev/null +++ b/helloworld.py.res.java @@ -0,0 +1,261 @@ + +boolean already_a = false; +if(gamepad1.a && !already_a){ + already_a =! already_a; + motor_n_a.setPower(1); +} +if (!gamepad1.a && already_a){ + already_a =! already_a; +} + + +boolean already_b = false; +if(gamepad1.b && !already_b){ + already_b =! already_b; + motor_n_b.setPower(1); +} +if (!gamepad1.b && already_b){ + already_b =! already_b; +} + + +boolean already_c = false; +if(gamepad1.c && !already_c){ + already_c =! already_c; + motor_n_c.setPower(1); +} +if (!gamepad1.c && already_c){ + already_c =! already_c; +} + + +boolean already_d = false; +if(gamepad1.d && !already_d){ + already_d =! already_d; + motor_n_d.setPower(1); +} +if (!gamepad1.d && already_d){ + already_d =! already_d; +} + + +boolean already_e = false; +if(gamepad1.e && !already_e){ + already_e =! already_e; + motor_n_e.setPower(1); +} +if (!gamepad1.e && already_e){ + already_e =! already_e; +} + + +boolean already_f = false; +if(gamepad1.f && !already_f){ + already_f =! already_f; + motor_n_f.setPower(1); +} +if (!gamepad1.f && already_f){ + already_f =! already_f; +} + + +boolean already_g = false; +if(gamepad1.g && !already_g){ + already_g =! already_g; + motor_n_g.setPower(1); +} +if (!gamepad1.g && already_g){ + already_g =! already_g; +} + + +boolean already_h = false; +if(gamepad1.h && !already_h){ + already_h =! already_h; + motor_n_h.setPower(1); +} +if (!gamepad1.h && already_h){ + already_h =! already_h; +} + + +boolean already_i = false; +if(gamepad1.i && !already_i){ + already_i =! already_i; + motor_n_i.setPower(1); +} +if (!gamepad1.i && already_i){ + already_i =! already_i; +} + + +boolean already_j = false; +if(gamepad1.j && !already_j){ + already_j =! already_j; + motor_n_j.setPower(1); +} +if (!gamepad1.j && already_j){ + already_j =! already_j; +} + + +boolean already_k = false; +if(gamepad1.k && !already_k){ + already_k =! already_k; + motor_n_k.setPower(1); +} +if (!gamepad1.k && already_k){ + already_k =! already_k; +} + + +boolean already_l = false; +if(gamepad1.l && !already_l){ + already_l =! already_l; + motor_n_l.setPower(1); +} +if (!gamepad1.l && already_l){ + already_l =! already_l; +} + + +boolean already_m = false; +if(gamepad1.m && !already_m){ + already_m =! already_m; + motor_n_m.setPower(1); +} +if (!gamepad1.m && already_m){ + already_m =! already_m; +} + + +boolean already_n = false; +if(gamepad1.n && !already_n){ + already_n =! already_n; + motor_n_n.setPower(1); +} +if (!gamepad1.n && already_n){ + already_n =! already_n; +} + + +boolean already_o = false; +if(gamepad1.o && !already_o){ + already_o =! already_o; + motor_n_o.setPower(1); +} +if (!gamepad1.o && already_o){ + already_o =! already_o; +} + + +boolean already_p = false; +if(gamepad1.p && !already_p){ + already_p =! already_p; + motor_n_p.setPower(1); +} +if (!gamepad1.p && already_p){ + already_p =! already_p; +} + + +boolean already_q = false; +if(gamepad1.q && !already_q){ + already_q =! already_q; + motor_n_q.setPower(1); +} +if (!gamepad1.q && already_q){ + already_q =! already_q; +} + + +boolean already_r = false; +if(gamepad1.r && !already_r){ + already_r =! already_r; + motor_n_r.setPower(1); +} +if (!gamepad1.r && already_r){ + already_r =! already_r; +} + + +boolean already_s = false; +if(gamepad1.s && !already_s){ + already_s =! already_s; + motor_n_s.setPower(1); +} +if (!gamepad1.s && already_s){ + already_s =! already_s; +} + + +boolean already_t = false; +if(gamepad1.t && !already_t){ + already_t =! already_t; + motor_n_t.setPower(1); +} +if (!gamepad1.t && already_t){ + already_t =! already_t; +} + + +boolean already_u = false; +if(gamepad1.u && !already_u){ + already_u =! already_u; + motor_n_u.setPower(1); +} +if (!gamepad1.u && already_u){ + already_u =! already_u; +} + + +boolean already_v = false; +if(gamepad1.v && !already_v){ + already_v =! already_v; + motor_n_v.setPower(1); +} +if (!gamepad1.v && already_v){ + already_v =! already_v; +} + + +boolean already_w = false; +if(gamepad1.w && !already_w){ + already_w =! already_w; + motor_n_w.setPower(1); +} +if (!gamepad1.w && already_w){ + already_w =! already_w; +} + + +boolean already_x = false; +if(gamepad1.x && !already_x){ + already_x =! already_x; + motor_n_x.setPower(1); +} +if (!gamepad1.x && already_x){ + already_x =! already_x; +} + + +boolean already_y = false; +if(gamepad1.y && !already_y){ + already_y =! already_y; + motor_n_y.setPower(1); +} +if (!gamepad1.y && already_y){ + already_y =! already_y; +} + + +boolean already_z = false; +if(gamepad1.z && !already_z){ + already_z =! already_z; + motor_n_z.setPower(1); +} +if (!gamepad1.z && already_z){ + already_z =! already_z; +} + +